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dc.contributor.author Pérez, M.
dc.contributor.editor Journal of Accessibility and Design for All
dc.contributor.other et al.
dc.date 2015
dc.date.accessioned 2015-07-09T08:24:25Z
dc.date.available 2015-07-09T08:24:25Z
dc.date.issued 2015-07-09
dc.identifier.issn 2013-7087 (online)
dc.identifier.uri http://riberdis.cedd.net/handle/11181/4622
dc.description.abstract The use of virtual reality has gained importance in the rehabilitation sector over the last few years. The Wii™ console complements traditional treatment by exercising the motor skills in a motivating context, which is important in long-term interventions, such as spinal cord injury. Objectives: to describe our work with the Wii™ console and the different support products used in occupational therapy at the Fundación del Lesionado Medular, and to discuss advantages and disadvantages. Method: 63 patients with spinal cord injury (of whom 46 with quadriplegia and 17 with paraplegia), treated over the period of one year in weekly 30-minute sessions. Results: motor-skill improvements, more involvement of the patients in the treatment.
dc.format.extent p. 223-237.
dc.language eng
dc.subject Discapacidad física y orgánica
dc.subject Lesión medular
dc.subject Rehabilitación
dc.subject Audiovisual
dc.subject Nuevas tecnologías
dc.subject Juegos
dc.subject Experiencias
dc.subject España
dc.subject Discapacidad
dc.title Virtual reality in rehabilitation: WIITM as an occupational therapy tool in patients with spinal cord injuries
dc.type Artículo
dc.relation.volume vol. 4
dc.relation.number n. 3

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