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dc.contributor.author | Pérez, M. | |
dc.contributor.editor | Journal of Accessibility and Design for All | |
dc.contributor.other | et al. | |
dc.date | 2015 | |
dc.date.accessioned | 2015-07-09T08:24:25Z | |
dc.date.available | 2015-07-09T08:24:25Z | |
dc.date.issued | 2015-07-09 | |
dc.identifier.issn | 2013-7087 (online) | |
dc.identifier.uri | http://riberdis.cedd.net/handle/11181/4622 | |
dc.description.abstract | The use of virtual reality has gained importance in the rehabilitation sector over the last few years. The Wii™ console complements traditional treatment by exercising the motor skills in a motivating context, which is important in long-term interventions, such as spinal cord injury. Objectives: to describe our work with the Wii™ console and the different support products used in occupational therapy at the Fundación del Lesionado Medular, and to discuss advantages and disadvantages. Method: 63 patients with spinal cord injury (of whom 46 with quadriplegia and 17 with paraplegia), treated over the period of one year in weekly 30-minute sessions. Results: motor-skill improvements, more involvement of the patients in the treatment. | |
dc.format.extent | p. 223-237. | |
dc.language | eng | |
dc.subject | Discapacidad física y orgánica | |
dc.subject | Lesión medular | |
dc.subject | Rehabilitación | |
dc.subject | Audiovisual | |
dc.subject | Nuevas tecnologías | |
dc.subject | Juegos | |
dc.subject | Experiencias | |
dc.subject | España | |
dc.subject | Discapacidad | |
dc.title | Virtual reality in rehabilitation: WIITM as an occupational therapy tool in patients with spinal cord injuries | |
dc.type | Artículo | |
dc.relation.volume | vol. 4 | |
dc.relation.number | n. 3 |