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Virtual reality in rehabilitation: WIITM as an occupational therapy tool in patients with spinal cord injuries

dc.contributor.authorPérez, M.es
dc.contributor.editorJournal of Accessibility and Design for Alles
dc.contributor.otheret al.es
dc.date2015es
dc.date.accessioned2015-07-09T08:24:25Z
dc.date.available2015-07-09T08:24:25Z
dc.date.issued2015-07-09
dc.description.abstractThe use of virtual reality has gained importance in the rehabilitation sector over the last few years. The Wii™ console complements traditional treatment by exercising the motor skills in a motivating context, which is important in long-term interventions, such as spinal cord injury. Objectives: to describe our work with the Wii™ console and the different support products used in occupational therapy at the Fundación del Lesionado Medular, and to discuss advantages and disadvantages. Method: 63 patients with spinal cord injury (of whom 46 with quadriplegia and 17 with paraplegia), treated over the period of one year in weekly 30-minute sessions. Results: motor-skill improvements, more involvement of the patients in the treatment.
dc.format.extentp. 223-237.es
dc.identifier.issn2013-7087 (online)es
dc.identifier.urihttp://hdl.handle.net/11181/4622
dc.languageenges
dc.relation.numbern. 3es
dc.relation.volumevol. 4es
dc.subjectDiscapacidad física y orgánicaes
dc.subjectLesión medulares
dc.subjectRehabilitaciónes
dc.subjectAudiovisuales
dc.subjectNuevas tecnologíases
dc.subjectJuegoses
dc.subjectExperienciases
dc.subjectEspañaes
dc.subjectDiscapacidades
dc.titleVirtual reality in rehabilitation: WIITM as an occupational therapy tool in patients with spinal cord injurieses
dc.typeArtículo

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